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Feel Like A Rocket
Music video for VOICST




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Directed and Designed by
Fons Schiedon


Character Animation
BIRDO

Animation Direction
Luciana Eguti
Paulo Muppet

Animation
Luciana Eguti
Paulo Muppet
Jonas Brandão
Thomas Larson

Assistant Animators
Antonio Linhares
André Bessa
Bruna Brito
Fabrício Pretti
Gustavo Teixeira

Leo Gibran
Rafael Gallardo
William Iamazi Ferro


Concept, Storyboard, Compositing, 3d Animation

Fons Schiedon

Sound Design
Bram Meindersma


Production
Nanna Kassenaar (Rooftop)
Kiki Meijer (Pink Rabbit)
Fons Schiedon


For VOICST
Tjeerd Bomhof
Allard van der Werff


Made possible by the support of TAX-videoclipfonds


Stills


Production
The basic concept of the video was this: once it gets going, there's no turning back. I wanted the images to have the same kind of condensed energy the song has, with a quality that makes you want to see it again, and again, just because you didnt take in enough of that cosmic fine dust the first time.
As a result, every chapter in the song is represented by a room or corridor in the spaceship, creating the basis for a continuously changing picture. How that is connected to the song's structure, is illustrated in the nifty schematic below.


We had little under five weeks to cover a tremendous amount of work. An animatic was made in the first few days, along with the character designs to get going on the character animation - which was obviously one of the most intense parts. While the pencil tests were being made, I went about building the sets in 3d, create layouts and textures and design 2d backgrounds. Cleaned up animation would come in as soon as it was done - and it was done on the go - , which made it possible to create almost-final composits at a early stage in production. That really helped taking some of the pressure off at the end. Taking pressure off ends is a good thing.

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above Characters



above Four stages


above Color script, serving as a rough guide for the background designs. The designs came out quite a bit different, mainly as a result of the design process taking place while compositing the scenes.


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above Background paintings, employed as textures on 3d models



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